GDC 2013: 9 Takeaways from 'Saving Doug: Empathy, Character, and Choice in The Walking Dead'
By Miguel Concepcion
The element of player choice was one of the features that made Telltale Games' "The Walking Dead" one of the most critically acclaimed games of 2012. It was an even more meaningful achievement when this choice-driven game essentially reached the same conclusion for all players. The game succeeds in the choices during the journey and less on the anticipation of the outcome of the choices. One of the more significant choices was during the game's second episode where you had to decide on the fates of Doug and Carley. It was the starting point of the GDC 2013 talk, 'Saving Doug: Empathy, Character, and Choice in The Walking Dead', hosted by "The Walking Dead" creative director, Jake Rodkin and director/writer, Sean Vanaman. Here were the nine major takeaways from the panel:
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