By the time this post goes live, Rocketcat Games will have far outpaced the $25,000 Kickstarter goal they set for their new game, “Death Road to Canada.” Here’s why you should care: if you play your cards right, you can teach a pack of dogs to drive a station wagon.
Which is awesome, obviously.
Ok, the other, more important reason you should care is because Rocketcat Games has a sterling reputation for smart iOS games, and “Death Road to Canada” is their first PC, Mac, and Linux release.
Here’s the premise:
Death Road to Canada combines post-apocalyptic decision making events with action-adventure segments where you explore randomized cities. Scavenge for supplies, find survivors, and deal with massive hordes of classic-style zombies. Recruit up to five survivors with their own random names, appearances, personalities, and quirks that can both help and hinder your journey to safety. This unique blend is wrapped in a colorful game world that doesn’t take itself dark-and-gritty seriously.
More specifically, there’s kind of a road-trip aspect as well: your band of ragtag survivors is driving from Florida to, well, Canada, with different cities — full of zombies, ammunition, people, dogs, food, gasoline — randomly spawning along the way.
Pixel art games about zombies are pretty much a dime a dozen, but Rocketcat have a knack for taking played out ideas and breathing new life into them. “Mage Gauntlet” is a loving rendition of the 16-bit action-RPG, and “PunchQuest” is easily the best endless runner to hit the App Store since “Canabalt” and “Jetpack Joyride.” Procedural generation and emergent dog-driving might be just what zombie games need.
And thus, the Year of the Roguelike continues: “Death Road to Canada” should be available later this year on PC, Mac, Linux (via Steam, if the game’s Greenlight campaign is successful). The game will also be available on Rocketcat’s native iOS and Android app stores.
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter