Iwata Asks has been a great way to find behind the scenes dirt on all our favorite Nintendo games, since day one. But the most recent edition, which centers on the recently released Wind Waker HD, easily contains the greatest nugget of gold yet.
Get this: at one point, certain people, who constructing the original Wind Waker for the GameCube, thought everyone should be able to shoot lasers out of their eyes.
No, this wasn’t a suggestion of some lowly intern who was immediately fired the next day, it was the idea of Shigeru Miyamoto and Takashi Tezuka, the main men in charge of the game.
According to Satoru Takizawa, Wind Waker’s design manager:
“Now that the eyes had gotten much larger, we wanted to make their facial expressions richer by increasing the number of patterns for the eyes and mouth. Partway through, we even talked about having beams come out of those eyes! (laughs)
(Shigeru) Miyamoto-san and (Takashi) Tezuka-san17 said we needed to supply a reason for the eyes being so big.”
Eventually, they came up with another idea: to have Link’s eyes constantly move when he was no longer in motion, which would often be used to give players clues as to where to go next or where hidden treasure was.
But what could have been, right?