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'Max Payne 3' Charts Descent From NYPD Cop To Justice-Seeking Vigilante In Brazil

We learned a few new details about "Max Payne 3" earlier this month, including what brings the game's setting from New York to Brazil and how the design is informed by "Half-Life." Today brings an additional update from Rockstar Games, including some new facts about the game's story and presentation.

"Max Payne 3" picks up eight years after the events of the first game. From the sound of things, Max was practically run out of the police life and into the warm and welcoming arms of a booze &s painkillers addiction.

Stuck without a job at the worst time possible to be in such a position, Max heads down to Sao Paolo, Brazil to seek work in the field of private security. He is hired and assigned to protectthe family of real estate mogul Rodrigo Blanco. The story that unfolds from there follows "Max's descent from vengeful, leather-jacket wearing detective roaming the alleys of New York to the broken, shaven-headed man out for justice on unfamiliar streets far from home."

In terms of the gameplay, expect the same sort of linear narrative-focused third-person shooter with Bullet Time-infused gunplay. What sets the upcoming sequel apart from its predecessors is the tech powering it. It may still be "Max Payne," but the same RAGE engine that made "Red Dead Redemption" so gorgeous will be doing the same in "Payne 3."

The press release also confirms that James McCaffrey will be back to reprise his role as the voice and physical model for the character of Max Payne. Max will be joined throughout his adventure by "partners and sidekicks" as well, people who will play a "large role" in the unfolding story.

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