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Five Places Where World War II Games Haven't Gone (And Should)

We have stormed the beaches of Normandy. We have laid siege to Berlin, took to the skies over the South Pacific, and have blazed across the French back-country. We have felled the Third Reich more times than we could possibly count and watched Tojo surrender to the face of atomic power. Video games have done World War II.

But, since the Nazis are just about the best video game villains ever, it's doubtful we've seen the end of this time period. So, in order to keep things fresh, here are five heretofore-unexplored locations for where to set your next World War II game.

Antarctica

In January 1939, Captain Alfred Ritscher led the Third German Antarctic Expedition, a mission to establish the Nazi's claim on the Antarctic continent as German land, going as far as to rename is New Swabia. Planes were flown over huge tracts of ice, dropping metal swastikas as they went. It is one of the weirdest examples of territorial behavior in history, so weird, that it fueled all kinds of conspiracy theories about the Nazis having UFO bases scattered across the bottom of the South Pole. If that doesn't scream awesome game setting to you, I don't know what does. You could go one of two ways with this one; either total pulp, in the "Wolfenstein" tradition, or as a tense point and click adventure about a lone Allied soldier exploring the German bases that did indeed exist there.

Egypt

Egypt is, at any time, a killer setting for a game. Pyramids, pharaohs, myriad gods, the archaeological exploration of the country across the 19th and early 20th centuries — the place is made for gaming. It seems that game makers have also ignored the fact that the British repelled not one, but two separate invasions into the country, the first being an Italian led attempt to take it, and later Germany. In fact, The Battle of El Alamein is recognized among Britain's first significant wins against the Nazi army, and marked a turning point in the war in 1942. The siege of Egypt, from 1940 until '42, is prime stuff for, yes, a first-person shooter. Maybe when Infinity Ward goes back to its roots, they can start here.

Prague

It seems a given that we would build video games around the actual activities of warfare when making a game. Warfare has set rules. There are things to do. I find it curious, though, that no one has attempted to make a game that is about civilian life across Europe despite the potential for an affecting and meaningful experience. Luc Bernard, designer of "Eternity's Child", actually began work on a DS game called "Imagination is the Only Escape", a sidescrolling history of the Jewish experience during the Holocaust. Many bristled at this, but the idea is sound. Czechoslovakia, particularly the bustling urban center of Prague and the resettlement of its Jewish community in the late-'30s, would make for an extremely potent game in the visual novel or adventure genres.

Hong Kong

It remains to be seen if EA has itself a hit on its hands with "The Saboteur". Marketing for the game has been ratcheted up significantly, but the bulk of the gaming world mindshare is devoted to this season's hits already on shelves. People are getting their war on with "Modern Warfare 2" and everyone else is getting their open world game on with "Assassin's Creed 2". If it does turn out to be an earner, though, you can rest assured there will be a sequel. Do we really want to keep striking at the heart of the Nazi-Franco regime though? Certainly not. That's why we take that business to the other side of the world and make a game about Japan-occupied Hong Kong. The clock-and-dagger business of being a saboteur could even lead into a major military conflict at the end. It would also allow Canadian and Indian WWII soldiers a chance to shine in a game.

South America

This one's a bit of a reach, as it's technically a post-WWII setting. In the wake of Quentin Tarantino's "Inglorious Basterds", I've been thinking a lot about the WWII Revenge Game. "The Saboteur" comes close to fulfilling that Nazi-killin' ambition, but it doesn't account for those Nazi officials that escaped after losing the war. Then there's Frederick Forsyth's ODESSA theory. The Organization der ehmaligen SS-Angehoringen (Organization of Former SS-Members) was supposed to have their escape routes throughout South American countries like Brazil and Argentina. Imagine an "Assassin's Creed"-style game that had you travelling throughout the continent hunting down old SS members? That would be one-hundred-percent cool.

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