"Some gaming studios boast their hyper-realistic lighting techniques, touting natural cloud movements as the latest features of their games. And with that kind of attention to detail, it makes us wonder, why can’t they accurately portray the female body?"
This question comes to us from the good people at Bulimia.com, a website dedicated to supporting the estimated 30 million Americans who struggle with eating disorders (approximately 85-95% of whom are women). In a recent post, they pointed out that "social pressures to obtain perfection are reinforced even through the depiction of video game characters," so "Girl gamers – especially young ones –- could develop a skewed image of how the female body should look."
To make their point, they "reverse-Photoshopped" video game favorites like Lara Croft from Tomb Raider, Christie Montiero from Tekken 5, and Jade from Mortal Kombat to portray the measurements and proportions of an average American woman.
"If video game creators are going to pride themselves on accurate digital representations, then it’s time for them to get real about women," they wrote. Here's what it might look like if they did: