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Danica Patrick Takes 'Blur' For A Spin Before Indy 500

NASCAR star says she likes the less-realistic features of the Activision game.

When athletes from the car-racing world get involved in video games, they're almost invariably attached to ultra-realistic racing simulations (usually with NASCAR sponsorships). Danica Patrick, the IndyCar-turned-NASCAR driver, decided to participate in a very different sort of game. "Blur" is about as unrealistic as you'll find in the video game space, and yet, considering her larger-than-life image, it seems like a perfect fit for Patrick.

Patrick appears in Activision's racing game as one of the final "boss fights," races against particularly tough opponents with hefty rewards on the line. Speaking with MTV News, she mentioned that it was actually the game's lack of intense realism that appealed to her in the first place. Patrick had never been involved in a video game before because, according to her, "They didn't really trip my trigger."

She went on to admit that she's "not a huge gamer," but she found "Blur" extremely easy to play. "I don't know if you've played many racing games before, but they're hard to play sometimes. I'm crashing all the time, it's not very fun. With 'Blur,' it's much easier to use than that. They've made it challenging by adding things like power-ups and stuff in the game that help you to get an edge on people, but it's generally easy to use right off the get-go."

In terms of tactics, Patrick said that it really just comes down to picking the right car for the right track. "Some are loose, some are very loose, some are balanced," she explained. "But that's really the extent of what you need anyway. I mean, I don't even know how to set up my car, I don't know how anyone else does."

"Blur" is definitely unique in the racing space. At first glance, it appears to be a hard-core racing sim, with authentic-looking cars and tracks. But once the race starts, the differences are blatant. Power-ups are scattered throughout tracks, allowing players to blast opponents off the road, earning extra points. The racing physics are pretty forgiving as well, so players can take turns at top speed without having to worry too much about a spin-out.

Despite the realistic visuals, the closest cousin to "Blur" is actually "Super Mario Kart," which Patrick has some familiarity with. "Who didn't play Nintendo when it came out? It was like the coolest thing that ever happened to children, I think. So I had Nintendo and I played 'Super Mario Kart.' "

Here's hoping she's retained her "red shell" knowledge all these years. That sort of edge can do wonders for her when she competes in the Indy 500 this weekend.

For more on "Blur," check out Mutliplayer.MTV.com.

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