This article is about Australian Aboriginal Mythology. For other uses, see Dreamtime (disambiguation).
In the animist framework of Australian Aboriginal mythology, Dreamtime is a sacred era in which ancestral totemic spirit beings created the world.
1 The Dreaming of the Aboriginal times,
2 The Dreaming, tribal law and songlines,
3 Portrayals in media
3.3 Other media,
4 See also,
5.1 Other sources,
6 External links,
The Dreaming of the Aboriginal times:
"Dreaming" is also used to refer to an individual's or group's set of beliefs or spirituality. For instance, an indigenous Australian might say that he or she has Kangaroo Dreaming, or Shark Dreaming, or Honey Ant Dreaming, or any combination of Dreamings pertinent to their country. Many Indigenous Australians also refer to the Creation time as "The Dreaming". The Dreamtime laid down the patterns of life for the Aboriginal people.
Dreaming stories vary throughout Australia, with variations on the same theme. For example, the story of how the sun was made is different in New South Wales and in Western Australia. Stories cover many themes and topics, as there are stories about creation of sacred places, land, people, animals and plants, law and custom. It is a complex network of knowledge, faith, and practices that derive from stories of creation. It pervades and informs all spiritual and physical aspects of an indigenous Australian's life.
This eternal part existed before the life of the individual begins, and continues to exist when the life of the individual ends. Both before and after life, it is believed that this spirit-child exists in the Dreaming and is only initiated into life by being born through a mother. The spirit of the child is culturally understood to enter the developing fetus during the fifth month of pregnancy. When the mother felt the child move in the womb for the first time, it was thought that this was the work of the spirit of the land in which the mother then stood. Upon birth, the child is considered to be a special custodian of that part of his country and is taught the stories and songlines of that place. As Wolf (1994: p. 14) states: "A black 'fella' may regard his totem or the place from which his spirit came as his Dreaming. He may also regard tribal law as his Dreaming."
It was believed that before humans, animals and plants came into being, their 'souls' existed; they knew they would become physical, but they didn't know when. And when that time came, all but one of the 'souls' became plants or animals, with the last one becoming human and acting as a custodian or guardian to the natural world around them.
Traditional Australian indigenous peoples embrace all phenomena and life as part of a vast and complex system-network of relationships which can be traced directly back to the ancestral Totemic Spirit Beings of The Dreaming. This structure of relations, including food taboos, had the result of maintaining the biological diversity of the indigenous environment. It may have helped prevent overhunting of particular species.
The Dreaming, tribal law and songlines:
The Dreaming establishes the structures of society, rules for social behavior, and the ceremonies performed to ensure continuity of life and land. The Dreaming governs the laws of community, cultural lore and how people are required to behave in their communities. The condition that is The Dreaming is met when people live according to law, and live the lore: perpetuating initiations and Dreaming transmissions or lineages, singing the songs, dancing the dances, telling the stories, painting the songlines and Dreamings.
The Creation was believed to be the work of culture heroes who traveled across a formless land, creating sacred sites and significant places of interest in their travels. In this way songlines were established, some of which could travel right across Australia, through as many as six to ten different language groupings. The songs and dances of a particular songline were kept alive and frequently performed at large gatherings, organized in good seasons.
In the Aboriginal world view, every event leaves a record in the land. Everything in the natural world is a result of the past, present and future actions of the archetypal beings, whose actions are continuously creating the world. Whilst Europeans consider these cultural ancestors to be mythical, many Aboriginal people believe in their present and future literal existence. The meaning and significance of particular places and creatures is wedded to their origin in the Dreaming, and certain places have a particular potency, which the Aborigines call its dreaming. In this dreaming resides the sacredness of the earth. For example, in Perth, the Noongar believe that the Darling Scarp is the body of the Wagyl - a serpent being that meandered over the land creating rivers, waterways and lakes. It is taught that the Wagyl created the Swan River. In another example, the Gagudju people of Arnhemland, for which Kakadu National Park is named, believe that the sandstone escarpment that dominates the park's landscape was created in the Dreamtime when Ginga (the crocodile-man) was badly burned during a ceremony and jumped into the water to save himself. He turned to stone and became the escarpment. The common theme in these examples and similar ones is that topographical features are either the physical embodiments of creator beings or are the results of their activity.
In one version (there are many Aboriginal cultures), Altjira was a spirit of the Dreamtime; he created the Earth and then retired as the Dreamtime vanished, with the coming of Europeans. Alternative names for Altjira in other Australian languages include Alchera (Arrernte), Alcheringa, Mura-mura (Dieri), and Tjukurpa (Pitjantjatjara).
The dreaming and travelling trails of the Spirit Beings are the songlines (or "Yiri" in the Warlpiri language). The signs of the Spirit Beings may be of spiritual essence, physical remains such as petrosomatoglyphs of body impressions or footprints, amongst natural and elemental simulacra. To cite an example, people from a remote outstation called Yarralin, which is part of the Victoria River region, venerate the spirit Walujapi as the Dreaming Spirit of the black-headed python. Walujapi carved a snakelike track along a cliff-face and left an impression of her buttocks when she sat establishing camp. Both these dreaming signs are still discernible. In the Wangga genre, the songs and dances express themes related to death and regeneration. They are performed publicly with the singer composing from their daily lives or while Dreaming of a nyuidj (dead spirit).
Portrayals in media:
Non-native writers and artists have been inspired by Dreamtime concepts.
Grant Morrison's character King Mob in his comic The Invisibles visits Uluru and speaks telepathically with an aboriginal elder, he remarks that this is possible because he is a 'Scorpion dreaming'.,
Philip K. Dick uses Dreamtime, among a plethora of other concepts, to describe his breakdown in his novel VALIS.,
Bruce Chatwin wrote the blended fiction/non-fiction novel, The Songlines, in exploration of some important aboriginal concepts.,
Alexis Wright's novel Carpentaria weaves Dreaming narrative from the Gulf of Carpentaria through her stories of contemporary Aboriginal characters, a form of Australian magical realism.,
Tad Williams four-volume science fiction epic Otherland touches upon Dreamtime and other aboriginal myths.,
Spider Robinson's trilogy Stardance touches upon this in the second volume.,
Richard McKenna's 1960 speculative fiction novelette, "Fiddler's Green", also touches upon Alcheringa, or Dreamtime.,
Sam Kieth's comic Maxx relies heavily on the psychology and concept of Dreamtime.,
Neil Gaiman's graphic novels The Sandman are partially set in "The Dreaming", referred to in early volumes as "Dreamtime", and also reference "Fiddler's Green",
Jeff Smith says that aspects of his cartoon/fantasy epic Bone were inspired by Dreamtime, amongst other things.,
Queenie Chan's manga The Dreaming takes place in Australia and deals with students from a boarding school who mysteriously go missing. Aboriginal legends feature in the series.,
Joan Lindsay's novel, Picnic at Hanging Rock, and its unpublished ending deal with some girls who disappear while hiking Hanging Rock, near Melbourne. It is heavily implied in the book and in the ending that the girls disappeared into Dreamtime.,
Sandra McDonald's novels, The Outback Stars, The Stars Down Under and The Stars Blue Yonder, use Aboriginal myth extensively.,
The Star Trek novel Strangers from the Sky by Margaret Wander Bonanno has Captain Kirk using Dreamtime to investigate an altered reality.,
Betty Clawman from DC Comics' New Guardians was an aboriginal girl chosen to be part of the next stage in man's evolution - i.e. the New Guardians. Dreamtime figured in the story.,
In issues #89-90 of DC Comics' Hellblazer, John Constantine ventures into the Dreamtime.,
Wildstorm's Planetary issue #15 briefly deals with the Dreamtime.,
In the graphic novel Y: The Last Man, the protagonist's love interest, Beth, spends time in Australia. Events in the Dreamtime are presented as a possible reason for the worldwide plague that killed almost all male mammals.,
In Patrick Skene Catling's "John Midas in the Dreamtime" the protagonist visits the site of sacred cave paintings in the middle of the Australian outback, slipping back thousands of years, ultimately finding himself among a prehistoric aboriginal tribe.,
Also, Colby Herchel's new opera "The Dreamtime" tells a story of aboriginals who dream, and the battles fought against the British.,
Peter Weir's The Last Wave (1977) and Picnic at Hanging Rock (1975) dealt with Dreamtime.,
Frog Dreaming (1986) (renamed The Quest when released in the USA) included certain aspects of Aboriginal Dreaming.,
The film Australia (2008) included aspects of aboriginal Dreaming (songlines).,
Werner Herzog's Where the Green Ants Dream (Wo die grünen Ameisen träumen) (1984) posited an Aboriginal protest against uranium mining based on the taboo against disturbing the dream of green ants and thus causing the destruction of the world.,
British Folk Metal band Skyclad have a polemical song on their debut album The Wayward Sons of Mother Earth called Trance Dance (A Dreamtime Walkabout) whose narrator is an Aborigine.,
Timberlake Wertenbaker's Our Country's Good refers to Dreamtime throughout the play.,
Colby Herchel's new opera The Dreamtime tells a story of Aboriginals who dream and the battles fought against the British.,
"Project Alchera" from the computer game Dreamfall: The Longest Journey draws heavily from the concept of Dreamtime, as well as from other Aboriginal mythologies.,
During the 1980s, the UK band The Stranglers recorded an album called Dreamtime, with a title track inspired by the Aboriginal concept.,
In the episode "Walkabout" of the animated series Gargoyles, an Aborigine mentor to Dingo teaches him of the Dreamtime. In the same episode, Goliath and Dingo enter the Dreamtime in order to communicate with an AI nanotech entity called the Matrix.,
In Big Finish Productions Doctor Who audio drama, Dreamtime, the Seventh Doctor and his companions deal with Aborigine mysticism and Uluru.,
Kate Bush's 1982 album is entitled The Dreaming. The title track dealswith the upheaval of the Aboriginal people.,
The Cult's 1984 album is entitled Dreamtime. The album deals with Aboriginal themes, owing to singer Ian Astbury's interest in the book Bury My Heart At Wounded Knee.,
Steve Roach's 1988 album is entitled Dreamtime Return. The album deals with the concept of the Dreamtime.,
The Dreamtime Rugby League team is a team of the best aboriginal players, who play certain exhibition matches.,
The Finnish band Korpiklaani recorded a track called "Uniaika" (Dreamtime) on the album Karkelo in 2009.,
"In the Dreamtime", a song written by Ralph McTell, was used in Billy Connoly's 'World Tour of Australia',
In the third Sly Cooper game Sly 3: Honor Among Thieves, Murray is a student of Dreamtime, and his master joins the gang as well.,
In the animated series ExoSquad, two of the main characters talk to an aboriginal aid who explains the nature of the Dreamtime and the cave art are shown depicting their current events.,
Techland's video game, Dead Island, uses dream time to explain the state that zombies are in. Zombies are stuck between real time and dreamtime.