Walk, Jump And Get Shot In The Gadget Show's FPS Simulator!

Ever since the first time I played a first-person shooter like Call of Duty or Halo I’ve always wondered what the future of these games would look like. Would we one day be walking, jumping and crouching to control the in-game character? How awesome would that be? Well, The Gadget Show out of the UK took this idea and ran with it, creating an FPS simulator that completely immerses the player in Battlefield 3.

The Gadget Show uploaded the whole FPS Simulator episode to YouTube, but before you scroll down to check it out here are some details on craziness you’re about to see.

To get things started they constructed a dome that stood over 13 feet high, stretched almost 30 feet wide and housed 5 HD projectors that wrap half the dome in the game screen. The floor was turned into a roller driven, omni-directional treadmill that allows the player to walk freely in any direction at any speed while a hacked Microsoft Kinect monitors crouching and jumping. That in conjunction with infrared cameras tracks the player’s position and output those movements to control the game’s character.

To complete the first person shooter feeling the player needed a gun and the team chose the App Blaster iPhone/iPod peripheral running an app called Mobile Mouse. The gun features to triggers and their setup had the front trigger control aiming down the sight and the rear trigger firing the in-game weapon.

Things looked pretty awesome at this point, but The Gadget Show folks weren’t finished. To give the player a real sense of fear and fully immerse them in what would be a pretty tense situation they added 12 Tippman paintball guns that fired on the player when they got shot in the game!

Check out The Gadget Show in the video below to get the full scoop and see their amazing first-person shooter in action. It’s a full episode and runs about 18 minutes, but I assure its well worth the time.

That looks like it would be pretty fun, doesn’t it? The only thing missing was some grenade action and it seems like the hacked Kinect sensor could have pulled it off. What other features would you like to see in the FPS Simulator? Share your thoughts in the comments section!

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