'Mortal Instruments' Will Shoot In NYC And In 3D, Director Scott Stewart Says

As promised, our "Mortal Instruments" goodies keep on comin', and today's installment has some especially intriguing information—namely, director Scott Stewart addresses the issue of filming "City of Bones" on location in New York City vs. Los Angeles and how he may or may not incorporate the use of 3D into the mix.

"We're currently figuring that out," Scott said when asked if he'll be able to film in New York City. "My hope is to shoot as much as I can there. I think New York is really a character in the film," he said.

Regarding the stylistic approach to the film, Scott explained that instead of following in the path of his work on visual effects-heavy films like "Legion" and "Priest," he's taking a different approach to this film.

"It's going to be the New York of the daytime—the real New York that we all can perceive, at least [what] Clary perceives at the beginning of the film," he said. "It's going to have a realistic, hopefully naturalistic feel. And when the sun goes down and things change, she's able to see things that other people can't. That's when we're going to be getting into something that feels dangerous and sensual and exciting," he explained.

Scott also mentioned the fact that music will play a big role in the film, that it will "infuse" it as much as it does in the books.

"Music is important to the characters in the book," he said. "I want that to infuse the movie."

Regarding the hotly debated aspect of shooting in 3D, Scott said the chances are good that come opening day, we'll be watching "City of Bones' through 3D glasses.

"We're probably shooting in 3D for a number of reasons," he said. "One, these new cameras, the camera systems that they're using to shoot 'The Amazing Spider-Man,' it's so incredibly sensitive to low light, you can actually see more light than your eyes can, it's remarkable," he said. "They're small, they're lightweight, they allow us to make a movie where we can go into nightclubs and dark places and try to capture a level of realism and you-are-there-ness, that would be harder to do [in 2-D]."

What do you think of a 3D "Mortal Instruments"? Tell us in the comments and on Twitter!