PAX Prime 2013: Hands-on With ‘The Legend of Zelda: A Link Between Worlds’

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There are many who believe “A Link To The Past” to be the perfect game. Yet when “A Link Between World” was announced, the 3DS sequel to the SNES classic, a good portion of those who hold the original in such high regard immediately raised an eyebrow and not in a good way.

Can you blame them? Has anyone been able to successfully build upon or simply extend perfection? Even Nintendo’s track record is spotty; for every “Super Metroid” and “F-Zero X,” you’ve got “Super Mario Sunshine” and “Wave Race: Blue Storm.”

There is little question that the next Zelda will be a good one. Has there ever been a stinker in the series? No. Even ones that didn’t strike a cord, like the two previous DS installments (“Phantom Hourglass” and “Spirit Tracks”) are more than decent games.

And even though it’s too early to make the call on “A Link Between Worlds” as of yet, the two area demo that was on the PAX Prime 2013 show floor had a lot of promise. As a diehard fan of LTTP, I found myself quite giddy during my return to Hyrule’s overworld.

One proper way to do a follow-up is to have everything stay close to the source material, but change things ever so slightly, like background details. So you’re immediately tempted to explore, to see what’s different.

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