“Between Me and the Night” is a kind of dual adventure-platform game, equal parts puzzle-solving and monster-slicing, tied together by striking, angular visuals reminiscent of the sadly defunct “Death, Inc.”
Here’s the breakdown:
During the Day the player will have the opportunity of exploring and interacting with the floating house, solving puzzles to get access to new rooms of this house and to boost his own skills – that will come in handy at night. Many puzzles will have an old-school point-and-click influence.
During the Night the player can try to stay awake and continue to explore the house, but will also have to run away from unexpected adversities. Moreover, when the Boy is sleeping, he will have to face the colossal fears embedded into the Boy’s mind, bearing the armor and weapons of an ancient Knight.
Being able to flit between two worlds and affect changes in both is a hallmark of point-and-click adventure games, and I’ll be interested to see how “Between” implements the connective tissue between the house and the chivalric dreamworld. The fire-headed protagonist, for example, seems to have a matrix of Courage, Fear, and Confidence stats that determine things like attack, health, and defense.
“Between Me and the Night” is the brain child of three developers: João Ortega and Tiago Lourerio are a Portuguese artist and coder, respectively, and Karlos Garcia is the team’s designer, from Galicia, Spain. (Incidentally, these aren’t the only Iberian dudes working on a adventure-platformer hybrid: Teku Studios, the team behind “Candle,” is headquartered in Teruel, Spain.)
If “Between”’s weird floating house premise or distorted chiptunes strike your fancy, the developers are planning some sort of crowdfunding campaign next month, in hopes of continuing development on what started as a student project.
“Between Me and the Night” is currently being built for Windows and OS X, though I’m sure that’s subject to change.
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter