In an interview with Polygon over the weekend, “Diablo III” director Josh Mosqueira intimated that the recently announced “Reaper of Souls” expansions could eventually come to consoles.
“Our philosophy has always been we work on one project at a time,” he said. “We’ve got ’Diablo III’ on PC awesome, we released it, and then a small team splintered off to work on ’Diablo’ for the current consoles. Now the team’s really focused on ’Reaper of Souls’ for PC.”
“So if you look at the past, you can probably infer what the future might bring. We don’t have any announcements at this point.”
This isn’t a categorical announcement for a console version of “Reaper of Souls,” obviously, but it’s hard to imagine Blizzard not bringing the new content to an imminently expanding audience eventually. That said, release dates for “Reaper of Souls” — on the PC or otherwise — are still up in the air, and I’m guessing “Diablo III” console players will have plenty of time to get settled into New Tristram or Caldeum before they get the chance to explore Westmarch.
That’s assuming that the PlayStation 3 and Xbox 360 versions of the game sell well enough to warrant such continued attention, of course. This terrible TV ad isn’t doing Blizzard any favors in that regard.
“Reaper of Souls” is currently on track for a PC release some time next year. It will include a new character class, new enemies, and a new setting while re-vamping “Diablo III”’s loot, crafting, and Paragon systems. Some of the changes — including new endgame activities like Loot Runs and Nephalem Trials — will be available as free patches. Read more about it here.
“Diablo III” vanilla, on the other hand, will hit consoles on September 3.
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter