DICE Levolves Levels with Levolutionizing Tech in 'Battlefield 4'

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After you're done shaking your head about that cringe-worthy use of syngestic marketing buzzwords maybe you should check out the latest dev diary behind one the biggest FPS series' latest installment, "Battlefield 4."

So what exactly does "Levolution" mean? It means more dynamism in competitive MP. The environment comes alive with more ambient sounds and clever use of gameplay mechanics. See that elevator? You can ride it to the top. Metal detectors and car alarms might give away your flanking maneuvers. Recall DICE's E3 presentation -- the one featuring a skyscraper blown into a scrap heap -- there was dizzying sense of scale with just enough realism that should make every encounter a thrill ride.

Furthermore, the maps change with subtle and sometimes drastic weather. A calm beach can suddenly turn into a monsoon with swells of saltwater obscuring your vision and even completely altering the landscape. You can even impact the game in meaningful ways by knocking out lights or creating new paths to reach your opponents. If you've ever played MP in the original "Red Faction" (way, way, way back), it looks like you might finally get that total level destructibility that game promised.

While this choice to create a super dynamic gameplay mechanic looks real pretty I'm curious to see how much of the battlefield actually changes each time you play. Hopefully, it doesn't degrade to a full out race to blow up the damn, skyscraper, whatever and players will let the match flow naturally.

"Levolving" (groan!) means a better, more engaging, more intense game experience and fans of "Battlefield" should love every minute of it. Here’s hoping DICE can pull it off.

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