It’s been a long time coming, and most assumed that one would never even happen in the first pace; a sequel to Mirror’s Edge is indeed on the way. So why the wait? Did it simply take this long for whomever to convince the higher ups at EA that a follow up was a good idea?
Well, there’s some of that for sure, but as it turns out, a proper continuation would have only worked with a significant upgrade in hardware. Basically, Mirror’s Edge 2 would not work on the 360 or PS3,
When speaking with Polygon, EA Games Label executive VP Patrick Söderlund explained that the desire to do a sequel existed fairly early on, which validates reports of one being in production, cira 2009. But they weren’t going to do just anything:
“We’ve decided we need to make the right game and we need to make the right decision about what the right game was.”
A couple of ideas were on the table, but they were all eventually tossed and the project was dead for a while, which would be around 2011 if going by other reports. But eventually senior producer Sara Jansson came up with something that made total sense:
“It wasn’t so much the story, even though that’s very important, but it was about the game and how the game was going to be played and what you can do and what Faith does. It amplified the things that were good with Mirror’s Edge and downplayed the things that were bad in a very natural cool way and combined it with a bunch of really inspiring cool things.”
Yet development of the game didn’t start until later on. And that’s because they needed to wait for something a bit more substantial than the Xbox 360 or the PlayStation 3. Like the Xbox One and PlayStation 4:
“It just happened to be a game design that I don’t think you can build on an old-gen machine… We could maybe get it to work on one, but we would have to compromise on too many things. With this we didn’t have to. It’s a true next-gen idea, with next-gen execution and that felt right.”
It remains to be seen if Söderlund is all talk; it certainly would have been nice to hear at least one example of something being too hot for current gen. Obviously, the hope is that it’s not and that end result lives up to the legacy of the first game.