Add “Candle,” a recently-Kickstarted graphic adventure game, to your list of inventive point-and-click games developed by out-of-nowhere indie devs1.
“Candle” is hybrid platformed and point-and-click game from Spanish indies Teku Studios. Sporting a hand-drawn, hand-painted art style reminiscent of the cramped, detailed robotics in Amanita Design’s “Machinarium,” “Candle” is about using flickering firelight to solve puzzles and uncover whatever mysteries it’s hand-painted world is hiding.
For a clearer look at how “Candle” actually works, here’s a gameplay video, with commentary from the developers. (Blow that thing up to full screen to get a better look at the art.)
According to the game’s Kickstarter pitch, Teku’s proprietary shaders and lighting engine should do some neat things with “Candle”’s eponymous mechanics, which should (hopefully!) open doors for some neat pointing, clicking, and adventuring. Here’s the skinny:’
The shaman pupil Teku begins his journey after his village is attacked by the rival tribe of the Atipax. During his adventures to rescue the survivors, he will unveil the long forgotten truth about his past.
The game’s Kickstarter campaign wrapped up last week, earning a cool $52,000. With that much cash — and with the easily portable Unity Engine — Teku Studios are bringing “Candle” to PC, Mac, Linux, and Wii U. “Candle” has been in development for about a year, and Teku hopes to release the game in January of next year.
So, I don’t know, maybe I’m too impressed by pretty things, but I like adventure games, and I like that it’s easier than ever to get more of them. After name-dropping games like Eric Chahi’s “Out of This World” and the “Oddworld” series as inspiration, Teku Studios certainly have their hands full. We’ll find out soon enough how they fare.
If your curiosity is piqued, you can also vote for “Candle” on Steam Greenlight.
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter