by Joseph Leray
There are two things that you always hear about point-and-click adventure games: either they’re “dead,” or they’re experiencing an indie resurgence. I think it’s more accurate to say that they never really disappeared at all: the spotlight may have moved on, but companies like TellTale, Wadjet Eye, Amanita Design, and Daedalus have been tending the flock capably.
New to the fold might be Geeta Games: their first project, “Lilly Looking Through” tripled its Kickstarter goal and is pushing hard for a release on Steam via Greenlight.
Geeta Games is a small team headquartered in Michigan, staffed by vets from the games, movie, and theatre industries. Notably, designer Steve Hoogendyk cut his teeth on the “Myst” series. That franchise’s high-concept fantasy world seems pretty different to “Lilly”’s colorful, lighthearted, hand-drawn environments, but it’s a nice pedigree that suggests (I hope) a solid grasp of adventure games and puzzle design.
“Lilly Looking Through” follows the eponymous heroine through, judging by the trailer, a series of lush, constantly-shifting environments as “she seeks to rewrite the past, change the present, and unlock the ultimate mystery.” Narrative specifics are in short supply, but just the way Lilly moves suggests a fairy tale of childhood curiosity and wide-eyed wonder.
Seriously, watch the trailer again and look at the animation — it’s great.
So, anyway, you would probably like to play “Lilly Looking Through” at some point. The game is penciled in for an Autumn 2013 release, but there’s a playable demo available right now for Windows, OS X, and Linux.
As always, a vote on Greenlight will push “Lilly Looking Through” one step closer to a release on Steam.
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter