by Joseph Leray
Mike Bithell, the mind behind indie hit “Thomas Was Alone,” has just announced his new project, a no-kill heist game called “Volume.”
Bithell and his squad of indie artists and musicians are keeping quiet about “Volume”’s story details — the plan is to reveal more at the GameCity festival later in October — but we know that it focuses on a non-violent thief hoping to ratchet up his fame and fortune by plundering loot out from under its owners’ noses.
From what I understand, “Volume” is more about creating diversions than it is Solid Snake-style silent takedowns and tranquilizer darts. Our slippery protagonist throws his voice around corners and down hallways to distract and divert the security bots that patrol the game’s top-down levels. As he becomes more famous, “Volume”’s hero will eventually add new sounds to his armory. Bugles presumably have different effects than peals of thunder, for example.
“Volume” will come packaged with “hundreds of challenging and exciting environments,” as well as full level editing and sharing tools. “This is a game which will evolve, warp, and grow as players make their mark,” reads the game’s official website.
While no platforms have been announced for “Volume” yet, Bithell’s previous game eventually came out on Windows and Mac and as a cross-buy PlayStation 3 and PS Vita title. “Thomas Was Alone,” a puzzle platformer about a red rectangle named Thomas, comes highly recommended, actually, “offering a lot more depth than most games on the market” according to our review.
“Volume” will be available “unexpectedly” next year.
Kickstart This: Indie Duo Andalusian Creating Surreal Stealth Game ’Tangiers’
This Six-Minute Gameplay Video is Your Introduction to Japan Studios’ ’Rain,’ A Stealth Game About Invisibility
Joseph Leray is a freelance writer from Nashville. Follow him on Twitter