'Dead Rising 3' On How It Pushes The Xbox One, And Why It Was Too Hot For The Xbox 360

deadrising3

Capcom has just released a brand new highlight reel for their upcoming Xbox One exclusive, "Dead Rising 3." It stars producer Mike Jones, art director Alan Jarvie, and executive producer/creative lead Josh Bridge, all discussing at length how they believe their latest effort sets the bar that all other zombie kill-a-thons must now aim for.

Much of it centered on all the different kinds of zombies that one will encounter (each is a precious snowflake we are told), along with all the different ways in which the player can dispose of them. Naturally, much of this due to the power of the next generation console that's driving the show.

And the game does look mighty impressive, on a purely technical level. Zombies are legitimately scarier when you can see their teeth and tongue, ready to taste your tender flesh:

Though one cannot help still bemoan the new game's art direction, specifically its lessened color palette and loss of personality in general. It quite simply looks a lot like other zombie games out there:

Back to hardware, the fact that Dead Rising 3 is doing so much is the primary reason why development had to be moved from the Xbox 360, its original platform. According to Jones, speaking with Siliconera:

"In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360. The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff. Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware."

The interview details Microsoft's involvement further, which is somewhat extensive. Not only does it further shed light on the exclusive nature of the release, but it all also cements the fact that Dead Rising 3 is never coming to the PS4. Maybe the PC if we're lucky.

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