Double Fine Bringing ‘Broken Age’ to Steam Early Access in Search of More Development Funds

by Joseph Leray

“I never thought you could get the amount of money you need for a full game budget on Kickstarter.”

Double Fine CEO and creative director Tim Schafer said this last year, during the first episode of the documentary following the development of “Broken Age,” the adventure game he and his team successfully Kickstarted to the tune of $3.3 million. Turns out, he was right: with the Kickstarter budget dwindling, Double Fine is taking “Broken Age” to Steam’s Early Access program in an attempt to raise more funds to finish the game.

In an e-mailed update to Kickstarter backers, Schafer explained that his team “have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc.”

“But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.”

Schafer estimates that “Broken Age” wouldn’t be ready until 2015 without major features being cut, and that nearly 75% of the planned design would have to go to keep it under it’s Kickstarted $3.3 million budget. Soliciting publishers for more cash “ut of the question because it would violate the spirit of the Kickstarter,” and launching another crowdfunding campaign “seemed wrong,” wrote Schafer.

“Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games,” Schafer continued. “That actually makes a lot of sense and we feel good about it.”

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