Naughty Dog Detail Downloadable Content, Season Pass, and Digital Pre-Order for 'The Last of Us'

by Joseph Leray

The Last O fUs

As big-name, big-budget, big-time games are wont to do, Naughty Dog's "The Last of Us" will have multi- and single player DLC, and a Season Pass to bundle it all up for a pre-purchase discount.

According to a post on the game's official website, "The Last of Us" will get three packs of downloadable content. Two of these packs "will feature multiplayer content in the form of additional multiplayer maps and other expansions," while the third is addition to the game's narrative campaign. "The journey and cast of characters in 'The Last of Us' lends itself to thorough narrative exploration and we’ve got more of the story to tell," the post reads, blithely.

Died in the wool fans can also purchase the game's Season Pass for $19.99 and save $10.00 on the cost of buying all three packs individually.

Season Pass purchasers will also get a handful of so-called "Day 1 bonuses," in-game perks to make Joel and Ellie's journey through zombie-infected America a tad easier:

•                          Increased Crafting Speed

•                          Increased Healing Speed

•                          9mm Reload Speed Upgrade

•                          Rifle Clip Capacity Upgrade

Pre-order bonuses are common and innocuous enough, but making a tense, suspenseful horror game easier seems counter-intuitive to this casual observer. Still, everything else about "The Last of Us"' DLC plans seems like industry-standard boilerplate.

What's interesting, though, is that Naughty Dog is also offering a full-priced digital version of the game. On the one hand, having access to digital copies of games on release day is convenient, as is Naughty Dog's "unique download installer which will allow you to start playing the game once the game data is a little over half way downloaded," mitigating some of the PlayStation 3's notoriously slow download times.

On the other hand, the standard narrative about media pricing is that the cost pressing and distribution is built into the price, but "The Last of Us" is going to run $59.99 no matter what. If I can't expect to save any money on digital purchases, though, the promise of an all-digital game console becomes less alluring, and the systematic dismantling of the used game market and my first-sale consumer rights become tougher, more bitter pills to swallow.

[Naughty Dog]