A summer blockbuster based around giant robots beating the crap out of unearthly kaiju would be a natural fit for a big budget video game tie-in, right? If the Australian rating submission for the XBLA/PSN “Pacific Rim: The Video Game” that VG247 came across is to be believed, then we just might be getting a more modest take on Guillermo del Toro’s next big feature.
The rating lists Japanese “WWE” developer Yuke’s as the studio responsible for the tie-in, their second robot-centric movie-to-game adaptation since 2011’s “Real Steel.”
Given the marketing push behind “Pacific Rim” (around an obviously large production budget), you would be surprised that the film wasn’t getting a full-fledged, AAA game release. Yet studios seem to be taking another look at how they push their big franchise product these days, opting to spend a little on a modest tie-in rather than commission a major studio to churn away at a potentially rushed product to meet the release date. The lack of major game releases for “Iron Man 3,” last year’s “Avengers,” or “Thor: The Dark World” are going to increasingly become the norm (and in the case of the Marvel movies, they’re already represented by pseudo tie-ins like “LEGO Marvel Super Heroes” which do the job of getting the title out there while not having to meet the release date crunch).
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