LucasArts is no more as parent company Disney ditches 30 years of game development and publishing expertise, shifting to a licensing model for future Lucas titles.
Ending months of questions about the state of the San Francisco-based developer, Disney has decided that they’d rather work with external partners to make the next “Star Wars” games (and any other titles in the LucasArts IP bin that haven’t been forgotten).
Disney distributed the official statement below this morning:
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
Translation: look for the inevitable tie-in game for the upcoming trilogy to come from the High Moon Studios or Eidos, or any other company skilled at making glossy third-person action games.
It’s not a surprise, but it is disappointing and unfortunate for the LucasArts employees who stuck it out hoping to see which way the wind was going to blow with their new bosses. For all the work sunk into “Star Wars 1313,” I suspect with this move that’s the last we’re going to see of this particular gritty take on the “Star Wars” universe as Disney seeks partners who will develop games more in line (and filled with the toyetic characters) from the new movies.
The real shame here is that we’re probably going to lose things like “Day of the Tentacle” and “Grim Fandango” to history. It’s not like Lucasarts was ever going to make new games with those IP, but it was a company built on those popular adventure games. It’s really unlikely that Disney will be interested in developing anything that doesn’t take place long, long ago in a galaxy etc., etc.
[Source: Game Informer]
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