In this piece called “Wasteland Beautiful,” the team behind “The Last of Us” trot out that old saw “the world is a character.”
Not to take anything away from the expertly art-directed ruin of “The Last of Us,” but the Naughty Dog team is speaking in some mighty lofty terms about what’s essentially the same desolation and ruin that post-apocalyptic pop culture’s been trading in for years. Their title just happens to have more collapsed architecture thanks to the in-game U.S. government’s efforts to control the spread of a virulent infectious spore.
Still, this is a chance to hear pieces of the game’s score and hear the devs talk about the process of building the under-populated United States of “The Last of Us,” which is coming to the PS3 on June 14.
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