By Joseph Leray
CD Projekt RED were kind enough to send the first batch of “The Witcher 3: Wild Hunt” screenshots today, showing the frigid island of Skellige, populated by whales, ice giants, boats, and, uh, witchers. At the very least, there’s a nice mix of landscapes at play in “The Witcher 3”: rocky coasts border wooded forests which grow onto the snowy steppes of the island’s mountain ranges.
Developers are touting the world’s size — it’s apparently 30 times larger than last year’s predecessor — but also its complexity and potential for system-driven gameplay: “CD Projekt RED didn’t create an open world with a singular theme, but concentrated on delivering diversified and engaging environments,” writes studio boss Adam Badowski.
The game’s fact sheet also touts the word’s richness, describing its various ecosystems and explaining that places like Skellige are “shaped by the player’s decision, but left to itself it just lives — predators hunt for other animals and villages defend themselves against monsters. These are not scripted events, but something incorporated into the game world AI itself.”