Strong 'Brütal Legend' Sales on PC Could Lead to More Multiplayer Content, says Double Fine

By Joseph Leray


Three and a half years after “Brütal Legend” was released on consoles, Double Fine self-published a PC version of the quirky rock-opera earlier this month. If it sells well, Double Fine boss and fabled designer Tim Schafer would “love” to release more multiplayer content for it.

“It’s actually been fun to continue work on it,” Schafer told Rock, Paper, Shotgun in a recent interview. “I mean, we have a wishlist from when we made this version. But since we are a small developer publishing it ourselves, we have to go with the best version we can make and then hope it’s successful so we can add more.”

“There’s a whole list of smaller ones to things like entire playable factions we didn’t get into the first game,” he continued. “Stuff like that. Depending on how much money we make, we can keep going with that.”

Schafer’s wishlist includes extra factions and alternate multiplayer modes that include advanced control schemes for more traditional real-time strategy games, hoping to address some players’ struggles with the transition between the game’s action and strategy sections.

Still, Schafer concedes that “Brütal Legend” would have to be “a big hit” on Stream to finance more content for the game. “We’re bound by the laws of physics and finance, so we can only do so many things,” says technical director Nathan Martz. “But we really, really want to respect the platform.”

In the full interview, Schafer also goes into detail about the cost of creating singleplayer content for “Brütal Legend,” explains why the game can’t be played like “StarCraft,” and reminisces briefly on the long-awaited “Psychonauts 2.” Read the full RPS feature here.

[Rock, Paper, Shotgun]

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