By Joseph Leray
Capcom’s decision to port “Resident Evil: Revelations HD” to consoles and PC was made “after the 3DS launch and after we received fan and critic feedback on the game,” the game’s producer Tsukasa Takenaka recently told Joystiq.
“When we worked on the 3DS version, we were completely targeting the 3DS. We didn’t start in HD, scale down, and now we’re scaling up,” Takenaka noted, explaining that it would have been impossible to develop a console version of “Revelations” alongside the once-exclusive 3DS game.
When it became clear that some “Resident Evil” fans didn’t own a 3DS, or simply wanted to explore the infested Queen Zenobia on the big screen, Capcom began development on “Resident Evil: Revelations HD,” continuing an audience-friendly streak from the Japanese publisher. They recently promised more “focused” titles in the future, “as opposed to trying to be all things for all people.”
“Revelations HD” will include a new difficulty mode, new enemies, and more weapons customization options, as well as making Hunk — Umbrella Corp.’s most ruthless soldier — a playable character in the game’s Raid Mode, as shown in the above video.
Takenaka also told Joystiq that the “Revelations” console port was not a “response to any disappointment” with the 3DS game’s sales.
It may have been a response to losses incurred by “Resident Evil 6” sales, however: despite selling 4.5 million copies, the game didn’t live up to Capcom’s expectations, and they may hope that another “Resident Evil” console game might offset it’s predecessor’s negative reviews. Capcom’s Christian Svensson recently noted that “Resident Evil 6” didn’t “work out exactly.”
Here’s hoping “Revelations HD” works better when it becomes available on Xbox 360, PlayStation 3, Wii U, and PC in late May.