It sounds kind of cool, actually.
The recently-launched Kickstarter page for “Mage’s Initiation” from Himalaya, who keeps plugging away at adventure games like they never went away, describes a title that in broadest strokes sounds like it would have been at home in Sierra’s early catalog. But when it gets to the point where the developer starts talking about choosing your class and an “open field battle system,” it sounds like they’re messing with the formula in some interesting ways.
Players will be able to choose from one of four playable classes in the adventure, which has a pretty boilerplate storyline (a 16-year old must brave medieval menaces to become a magic boss, save the kingdom):
You assume the role of D’arc, a sixteen-year-old Initiate who must complete a trio of tasks set by his Mage Masters. Journey through the medieval-styled realm of Iginor. Brave a goblin-infested forest. Navigate a vast lake to encounter an evil so pure, not even beauty can disguise it. Ascend to the peaks of Flyteria, a valley of winged warriors once dedicated to protection of the human town.
Succeed and D’arc shall take his place among his fellow Mages.
Fail and nobody shall remember his name.
It’s the addition of the elemental classes (Earth, Air, Fire, Wind) that makes the pitch compelling. Each will affect how players approach puzzles, if not the story itself.
Only a day into the Kickstarter’s launch, the project is at nearly half of its $65,000 goal which Himalaya Studios plans to use to complete development for the Windows-based title. Their plan is to use the funds to hire voice actors, “complete outstanding tasks,” and handle marketing/PR for “Mage’s Initiation.”
Himalaya, born out of AGD, was co-founded by Chris Warren and Britney Brimhall and they’re responsible for the trio of “King’s Quest” remakes as well as hidden object games like 2009’s “Al Emmo’s Postcards from Anozira.”
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