Outpost Resets, A New Difficulty Level Part Of Upcoming ‘Far Cry 3′ Patches

Not satisfied with simply taking outposts in “Far Cry 3?” Ubisoft is adding an update this week which will allow you the option to let those hard-won bases go back to their pirate and privateer occupants and keep Jason stalking the Rook Islands, all detailed in a post to the game’s forums.

Plus, a fourth difficulty level! And more ways to give feedback on user-created maps! Keep playing “Far Cry 3!”

The forum post details some tweaks to the you’ll vote for maps in multiplayer, adding more time to select “Skip Map” while also making it more transparent how much time is left to choose maps, along with disabling the kick feature for idle players in custom games, so you guys can noodle around to your hearts’ content. Plus, the campaign is also getting a fourth difficulty level, “Master,” which will provide “more aggressive wildlife, tougher pirates, and more deadly privateers.”

The big change is to the outpost system. Currently in the game, when you capture an outpost, the rebels simply move in and you’re able to use it as a spawn point and place to buy weapons. With the patch, after completing the game once and conquering all of the outposts, when restarting, you’ll have the option to capture outposts and let them repopulate with enemy units, and hide all incomplete side missions and quests. Only by retaking the outposts will the side missions be logged as completed.

At this time, Ubisoft hasn’t put a date on when we can expect the patch (or patches) to crop be available for the PS3, PC, and 360 versions of the game.

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