By Joseph Leray
Speaking with Rock, Paper, Shotgun during D.I.C.E. last week, Obsidian CEO and shoo-in for best name in videogames Feargus Urquhart mentioned that his company would “love to do Fallout: New Vegas 2.”
“It would be awesome,” he notes.
Developing a hypothetical ‘Fallout: New Vegas 2’ would be a return to Obsidian’s old post-apocalyptic stomping grounds — they developed the original ‘Fallout: New Vegas’ almost three years ago, not to mention that Obsidian is staffed by plenty of former Black Isles designers who worked on “Fallout 2.” Obsidian’s currently working on “South Park: The Stick of Truth,” a THQ project that was sold to Ubisoft when the beleaguered publisher filed for bankruptcy late last year.
Bethesda Softworks owns the “Fallout” license, but Urquhart notes that his team’s on good terms with the Maryland-based publisher. The real problem is this pesky console cycle coming to a close. “The challenge in this period of time has been, you have this console transition, and it’s strange that they’re still not announced. But that always creates a disruption in the industry.”
“And now you mix in [the emergence of] mobile and F2P stuff, and it’s left a lot of people reeling,” he continues. “So that’s a lot of the conversation we’ve had with publishers. ‘OK, how do we get back to normal – whatever normal is going to be.’ That’s just the process right now.”
So, what does an off-the-cuff game idea sound like from one of the most celebrated RPG designers currently working? “So I think if we were to do ‘Fallout: New Vegas 2’ — or just a new ‘Fallout’ — we would probably separate it from what the internal team at Bethesda’s doing. We’d keep it on the West Coast,” Urquhart says.
“And we need an interesting confined area. So I mean, it could be LA. ‘Fallout LA.’ … It’d probably be The Boneyard, which is from ‘Fallout 1.’ It could be very different.”