Alex Bruce’s beautifully brain-bending first-person puzzler has been dated. You should maybe consider downloading this multiple award-winning game.
Filled with empty, crowded, blocked, and impossible spaces, “Antichamber” is one lone developer’s “Half-Life 2” mod gone art project turned full-fledged game available on Steam January 31st.
First shown off way back at the 2009 Tokyo Game Show as the art piece “Hazard: The Journey of Life,” Australian developer Alex Bruce has been toiling away at the labyrinthine “Antichamber” for years. In the years since its first appearance, its racked up awards from the IGF (twice), PAX, and IndieCade. The puzzler invites players to explore and discover the environment with very little overt input from the game about how to solve its mysteries.
From the developer:
Antichamber is a mind-bending psychological exploration game, set within an Escher-like world. On the surface, the game appears to be a simple white-washed maze decorated with splashes of color, but a few moments running around in this world will reveal a much more complicated series of impossible spaces and lateral thinking. Hallways wrap around upon each other, spaces reconfigure themselves, and turning your eye away from obstacles may be the only way forward. In the world of Antichamber, nothing can be taken for granted.
Gamasutra has a fine piece talking to Bruce about delays and life after “Antichamber,” and Bruce seems like a man ready to just see his game out the door.
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