‘XCOM: Enemy Unknown’s’ Free ‘Second Wave’ DLC Gives You Another Reason To Revist The GOTY

Today’s free update brings more math to the table in Firaxis’ strategy game.

If “XCOM: Enemy Unknown” were a board game, this list of game modifiers would probably be considered new dice rolls (or throwing in another set of dice entirely). While a bunch of new sliders in the menu might not be as sexy as additional story DLC like the recent “Slingshot” missions, for a game like “Enemy Unknown,” messing around with the math could mean a dramatic shift in how the campaign actually plays out.

The modifiers are only available once you’ve completed the campaign the first time, though. But it’s available free now.

Here’s the full list of modifiers:

Damage Roulette: Weapons have a wider range of damage.
New Economy: Randomized council member funding.
Not Created Equally: Rookies will have random starting stats.
Hidden Potential: As a soldier is promoted, stats increase randomly.
Red Fog: Combat wounds will degrade the soldier’s mission stats.
Absolutely Critical: A flanking shot guarantees a critical hit.
The Greater Good: Psionics can only be learned from interrogating a psionic alien.
Marathon: The game takes considerably longer to complete.
Results Driven: A country offers less funding as its panic level increases.
High Stakes: Random rewards for stopping alien abductions.
Diminishing Returns: Increased cost of satellite construction.
More Than Human: The psionic gift is extremely rare.

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