Game Director Jay Wilson took to the Blizzard forums to address the planned Team Deathmatch update for “Diablo III”–specifically why there isn’t going to be one. Citing a lack of depth, the developer is forgoing TDM as a PvP mode in “Diablo III.”
“Simply fighting each other with no other objectives or choices to make gets old relatively quickly,” Wilson explained in today’s post. “We’ve brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn’t feel like it was something they’d want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they’d want spend a lot of time in.”
The designers also felt that a hardcore TDM game wouldn’t hold up in terms of balance given the amount of tuning players are able to put into their “Diablo III” characters using runes and other enhancements–Wilson says his team was unable to do justice to the balance between classes while allowing players to “carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible.”
PvP dueling will still be possible thanks to the upcoming 1.07 patch after the new year, but for the time being, Blizzard is going back to the drawing board with team-based play.
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