One huge problem I have with Nintendo’s pack-in party game for Wii U is the blatant lack of any online multiplayer. It’s a disappointment to say the least, especially considering how “Nintendo Land” could have benefited from the option. Why did they decide to leave it out? The creators of “Nintendo Land” recently provided some answers.
In an interview with Famitsu (via Polygon), “Nintendo Land” producer Katsuya Eguchi said the game was designed specifically to play with a group of people in the same room.
“Nintendo Land’s multiplayer attractions work because of the communication shared between the people playing them,” Eguchi said, “so they were set up from the start to be something people in the same room could enjoy.”
Takayuki Shimamura added, “With the GamePad, I think you’re seeing a new dimension of multiplayer, something that hasn’t been seen before.”
There’s also the issue of not including a Star Fox attraction, something many Nintendo diehards can’t let go. However, it turns out the “Metroid Blast” attraction was originally Star Fox-themed.
“Generally it was easy to match the gameplay from the prototypes with one series or another,” said director Yoshikazu Yamashita. “For example, a game with air and ground battles works well with Metroid. There was a time when Metroid Blast was going to be a Star Fox title, but the prototype featured this vehicle that hovered around like a helicopter and we figured that’d never be a good match for an Arwing.”
It was also revealed that “Donkey Kong’s Crash Course”, one of the few single player “Nintendo Land” attractions, was considered as an Excitebike or 1080 Snowboarding tie-in. Honestly, I think either of those would have been a better choice. What about you?