Apologies in advance for the lack of a larger gallery from my second day at PAX Prime, but most of it was spent running between meetings, chatting with some super-enthusiastic developers, and getting a first look at some stuff I can't talk about yet.
The highlight, though, would have to be the North American debut of the Metal Gear Solid: Ground Zeroes demo video on the stage of the Paramount, presented by Hideo Kojima was who there to talk about the series' 25 years of history. But more on that a little later today.
For now, hit the jump for a sneak peek at some of the things I checked out during the second day of PAX Prime.
Trion World's third-person shooter/MMO Defiance has that game which is also a TV show hook going for it and based on my brief time with it on the show floor, it's also a very solid third-person shooter. While it's hard to get an overall impression of what the final product is going to be like from a 10-15 minute playthrough of a single deathmatch map (their team is calling them "Conflict" maps), I was intrigued by what I saw.
The same goes for Born Ready Games' space combat/mech shooter Strike Suit Zero. I'd like to get my hands on it again with the supported controller commands (I've learned during PAX that my mouse and keyboard proficiency is in decline), but being able to swap out between a space fighter and a rocket swarming mech is satsifying, even if I'm still working my way through whether I dig Born Ready's decision to make the mech transformation a limited resource.
Last, I got a chance to speak to Tekken boss man Katsuhiro Harada about the franchise while also checking out some of the game's new features on a party bus along with heading to a suite downtown to get a look at an embargoed shooter. I'd love to talk to you more about both of those, but the latter is on embargo and the former really needs to be built out into a detailed post.
Finally, here's a tiny gallery of some of the cosplay I saw on the show floor for day two:
[gallery link="file" exclude="83696,83695"]
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