Sifteo Cubes Get Updated To Expand The Playing Field

New gaming platforms don’t come along every day, so when they do they’re always worth taking a look at. In 2011 years ago a small tech company, Sifteo Inc., headed up by David Merrill and Jeevan Kalanithi – two products of the MIT Media Lab, released an innovative gaming product, the Sifteo Cubes. They were a collection if small, 1.7 inch blocks with clickable LCD screens that communicated wirelessly with one another, allowing for responsive information to be passed between them, creating a system of tangible interactive objects. While they were pioneering, they we not without their limitations (requiring a computer to transmit data, a limited number of applications, hardware restrictions, etc.), but served as a great introduction of the concept for consumers and developers alike. Today Sifteo announced an updated, second generation of the Sifteo Cubes to build on the solid ground of the first generation by improving the platform in just about every way.

The original Sifteo cubes offered a new way to interact with media by making it more tangible and tactile. Being able to touch what you were playing with, instead of needing an intermediary like a controller, made the experience with the cubes unique by turning your hands into the controllers. Additionally, the size, shape, and overall feel of the cubes evoked some level of nostalgia, as the cubes were reminiscent of youthful toys, like Lincoln Logs or Jenga blocks. The new cubes do the same thing, but Sifteo have improved the tech behind them, opening up the possibilities of expanding the platform.

Embedded from