Bethesda and developer Arkane Studios keep knocking these videos out, and they keep making Dishonored look very, very interesting. In the latest, we get to see the game's supernatural assassin swoop out of the shadows and kill (and kill again). The devs have taken the time to break down how line of sight works in the game as well as how you can keep track of enemies in the environment through walls, etc.
This kind of deep thought about how best to visualize and articulate stealth for a player in an FPS is fascinating to me. Consider when you're sneaking around in Skyrim how line of sight was always kind of tricky (even if you were paying attention to the little sneak icon)--it's a challenge to get a feel for that limit before enemies are aware of you in third-person games and downright impossible from the limited view of the first person.
Dishonored will be available on the Xbox 360, PS3, PC.
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