Blizzard Extends ‘Diablo III’ Level Cap with Paragon System

By Joseph Leray


In patch 1.0.4, Blizzard will be introducing a new gameplay mechanic designed to reform DiabloIII’s endgame, according to a post on their blog. It’s called the Paragon system.

Paragon will do two things: it introduces a new, post-60 leveling system and tweaks the game’s Magic and Gold Find mechanics.

First things first: after hitting level 60, any experience accumulated will contribute to your Paragon level. Each Paragon level comes with bonuses to core stats, roughly similar to what a character would receive leveling normally.

There are 100 Paragon levels, and “the first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there,” writes Blizzard’s Jay Wilson. “The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.”

To help you along the way, Nephalem Valor will now offer stackable 15% experiences bonuses applicable to Paragon levels.

Paragon levels also come with 3% bonuses to Magic Find and Gold Find, with each of those stats being capped at 300%. This is crucial – as Diablo III vets will realize – because it unshackles players from the Magic Find—specific gear.

“We wanted to find a solution … that would ultimately help us slowly and gently move Magic Find off of items in the future,” saysWilson. “It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear – which is a customization system in many ways – is ultimately an approach that would continue to cause problems.”

Given the way Diablo III introduced mechanics like Nephalem Valor, the Paragon boosts to Magic Find make sense: the result is a new, more holistic, Diablo III endgame that’s tailored to user customization, to finding and tweaking that perfect build, instead of trying to find way to manipulate the game’s drop rates.

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