Available for preorder during SDCC, the book promises an lengthy look at the history of the developer, all the way back to its earliest console roots.
More details after the jump.
The Art of Blizzard hardcover, which is coming out sometime in October, will collect over 800 pieces of art from the Starcraft/World Warcraft/Diablo juggernaut, featuring interviews and commentary with creative staff inside the company. Providing context and commentary to the book will be vice president of art and cinematic development Nick Carpenter, accompanied by senior art director Sam Didier, and Chris Metzen, senior vice president of story and franchise development at Blizzard.
According to the press release, we’ll not only see some of the artwork that made it into their major releases over the last 20 years, but also concept art for unpublished titles.
Here’s the official release for the book:
SAN RAFAEL, CA, June 26, 2012 – Immerse yourself in the creative history of one of the most influential game companies in the world. For more than two decades, Blizzard Entertainment has built a reputation as one of the leaders in creatively driven game development. The Art of Blizzard® offers an exclusive look at the ideas and imagery that define its game universes. Through insider commentary from some of the company’s top creative minds and an unprecedented collection of original artwork, readers will get an in-depth look at the creative philosophy and artistic style that have played key roles in Blizzard’s success over the years.
From its humble beginnings over twenty years ago as a three-person console-game development studio to international success with the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment has a rich history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated a passionate global audience numbering in the tens of millions.
This epic volume of art and behind-the-scenes insights celebrates the company’s genesis, granting readers access to the inception and development of Blizzard’s blockbusters and offering a never-before-seen look into some of Blizzard’s unpublished projects.
Through nearly 800 pieces of concept art, paintings, and sketches, The Art of Blizzard explores the creative forces behind the company’s games and showcases the artistry of the teams that make them. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
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