Horsing Around: Mounted Combat Coming to Skyrim

By Jeffrey Matulef

Skyrim has always let you kill things and ride horses, but regrettably never let you kill things while riding a horse. This will cease to be an issue shortly as Skyrim developer, Bethesda Game Studios, has announced that the upcoming 1.6 free update will add mounted combat.

No release date has been given yet, but if you’re an impatient PC gamer you can check out this new feature today by opting into the latest Steam Beta Update.

“Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more,” says the official Bethesda blog. “And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned!”

In addition to mounted combat, the 1.6 update will include several more bug fixes. Here’s a comprehensive list of what that entails:

  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)

[Source: Bethesda Blog via Eurogamer]

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