By Jeffrey Matulef
Following the news of its delay into next year, a recent job listing suggests that Bioshock Infinite will be adding a mulitplayer mode.
The listing on the Gamasutra job boards shows that Bioshock Infinite developer, Irrational Games, is looking for a network programmer. Qualifications include, “Previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc,” as well as “Shipped at least one commercial network-connected game title, preferably on a console.”
It’s unclear why Irrational would need someone with this sort of expertise if the game was an exclusively single-player endeavor, so the possibility of Bioshock Infinite having multiplayer has gone from maybe, to almost definitely.
While Bioshock 2 had multiplayer, that was outsourced to Digital Extremes (not to mention that Bioshock 2 was developed by 2K Marin rather than Irrational). As such, that mode probably won’t be indicative of whatever Ken Levine and co. have up their sleeve.
In 2010 Levine expressed interest in Bioshock Infinite multiplayer, stating in an interview on The Big O and Duke Show that he would consider it, before explaining, “unless we’re absolutely convinced, it’s not something we would do, because I don’t see who it serves.” Sounds like they found a way to make it fit their project after all.