GDC 2012: Game Developer’s Choice and Independent Game Festival Winners

Fez, Dear Esther, and Antichamber were some of the big winners at GDC’s Game Developer’s Choice and Independent Game Festival awards, while Skyrim and Portal 2 grabbed some of the major honors among game developers.

Find the complete list of winners after the jump.

“When’s it coming out?” someone yelled from the audience when Polytron’s Phil Fish took the stage to accept the Seumas McNally Grand Prize as part of the IGF awards. While he didn’t have an answer for the long-in-development platformer’s release date, the clearly emotional Fish was thankful for the top award. Abstract FPS developer Alexander Bruce seemed likewise overcome when accepting his award for Technical Excellence after the three year development process that led him to the stage last night.

This was a pretty standard reaction from many of the night’s nominees, who’ve toiled away in their homes or at schools at smaller titles with outsized ideas, competing with over 800 other titles for last night’s honors.

The wider game industry handed out honors for last year’s major releases with Valve’s Portal 2 racking up three awards including Best Game Design while Skyrim came out on top with its Game of the Year win.

The highlight of the evening, though, was Warren Spector’s gracious, beautiful acceptance speech for his Lifetime Achievement award for a career spanning nearly three decades. Not willing to accept the award alone, one of the driving forces behind the original Deus Ex and Epic Mickey explained that he didn’t make any of those games alone and gave his thanks to the numerous designers and programmers who enabled those and other classic titles like Ultima get made over the years. Spector ended his speech by encouraging the developers in the audience to embrace games as their own art form and to stop trying to mimic the conventions of film and books.

You can find the full list of winners below.

IGF winners for 2012:

Best Student Game:
Way (Carnegie Mellon University, Entertainment Technology Center)

Technical Excellence:
Antichamber (Alexander Bruce)

Excellence in Design:
Spelunky (Mossmouth)

Best Mobile Game:
Beat Sneak Bandit (Simogo)

Excellence in Visual Art:
Dear Esther (thechineseroom)

Excellence in Audio:
Botanicula (Amanita Design)

Audience Award:
Frozen Synapse (Mode 7 Games)

Microsoft XBLA Award
Super T.I.M.E. Force (Capy)

Nuovo Award:
Storyteller (Daniel Benmergui)

Seumas McNally Grand Prize
Fez (Polytron)

Game Developer’s Choice 2012 winners

Best Audio:
Portal 2 (Valve)

Best Debut:
Supergiant Games for Bastion

Best Narrative:
Portal 2 (Valve)

Best Visual Arts:
Uncharted 3 (Naughty Dog)

Best Downloadable Game:
Bastion (Supergiant)

Best Game Design
Portal 2 (Valve)

Best Technology
Battlefield 3 (DICE)

Best Mobile Handheld Game
Superbrothers Sword & Sworcery (Superbrothers and Capy)

Innovation Award
Johann Sebastian Joust (Die Gute Fabrik)

2012 Pioneer Award
Dave Theurer, creator of Missile Command, Tempest and I, Robot

Game of the Year
The Elder Scrolls V: Skyrim (Bethesda)

Related posts:

Review: ’F1 2011′ (PS Vita) – Running On Empty
GDC 2012: New Details On ’Amazing Spider-Man,’ ’Avengers’ Games

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