During a meeting with the press in L.A. on Monday, the series director provided some specifics about the Raiden-centric hack and slash, plus the series gets an updated new site.
Andriasang provided details from the Los Angeles conference where Kojima was joined by Platinum Games’ Atsushi Inaba for a Q&A about the long-in-development/recently renamed Metal Gear Rising: Revengeance in the wake of the VGA trailer debut. During the press conference, the duo showed off a 25-minute making-of documentary about the game while fielding the most persistent question: “what kind of game is Rising? While a full transcript isn’t available, Kojima confirmed reiterated that this is a character action game (as opposed to series lead Solid Snake’s stealth action adventures), and it’s actually a spinoff from the main series—a “Raiden Gaiden” if you will—based on the slice and dice mechanic Konami showed off during E3 2010, which has been reflected by the name change from Metal Gear Solid: Rising.
This is actually the latest revelation for a game that’s gone through quite a tumultuous production, even being cancelled internally before Bayonetta developers Platinum Games stepped in to take over work on the game. Apparently, the vision for the game based on its “zadatsu” philosophy which allowed you to slash everything in the game has been replaced by a refined idea: “Slash, Slash, Slash, Take,” making the game more frenetically paced than the methodical concept shown at last year’s E3. Platinum Games also gave the game’s script an overhaul upon taking over the project, setting the story a few years after the events of MGS 4.
Here’s the synopsis from the Japanese site:
The main character, Raiden, was once feared as the child soldier “Jack the Ripper” on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two.
Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.
Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit!
Additionally, that VGA trailer will be posted on the new-and-improved metalgearsolid.com. While I was unable to get the new site to load, according to a Konami press release from yesterday, this will be the series’ first global site which will include an interactive Metal Gear Timeline feature, “an interactive aggregation of the game series’ most pivotal events, characters, and storylines spanning over 200 years.” Along with that the site will include a “Player Timeline” which sounds like some kind of interactive nostalgia wall.
We’ll bring you more details about Metal Gear Rising as it develops and as more details from the press conference trickle out.