Back in February, I ventured to San Francisco to check out a TellTale Games press event. The studio announced a number of upcoming titles – “The Walking Dead,” “King’s Quest,” etc. – but I spent the most hands-on time with the developer’s upcoming “Jurassic Park: The Game.” Today, on the TellTale blog, the studio announced that we can count on more information surfacing about the game at E3, and showed off some new concept art.
The first piece of concept art (above), shown on the blog, depicts the “Jurassic Park” island’s docks. Want to see more? Lucky for you, we have an exclusive piece of concept art below, right after the jump.
This particular scene depicts Nedry’s Clearing, an iconic location from the first film, and it plays an integral role in the upcoming game’s plot. As I mentioned in my preview for “Jurassic Park: The Game,” Nedry’s foibles in attempting to remove a Barbasol shaving cream can stuffed full of dino-babies essentially creates the story behind TellTale’s new title. Following Nedry’s death, a mercenary by the name of Nima starts scouring the island in search of the lost DNA. Her story becomes intertwined with the escape of island veterinarian Gerry Harding and his daughter, Jess.
“Jurassic Park: The Game is an incredibly authentic take on the Jurassic Park universe,” Alan Johnson, TellTale’s manager of public relations and social media, told me today. “Fans will see spots in the park they recognize from the first film while running into totally previously unseen locations that make sense in the biological preserve theme park setting. Of course, that also means there are more places for the dinosaurs to kill you.”
I’m interested to see other locations from the film depicted in the game’s world, particularly the large museum lobby where we last saw T-Rex near the end of the first “Jurassic Park.”
The game was recently delayed, pushing its Mac, PC, and Xbox 360 release back from April to this fall. I’m actually fine with that, if it means I’m able to spend my time outrunning dinosaurs in a more polished game. Based on what I saw back in February – a blend of TellTale’s adventure game experience with a new action aesthetic – my hopes are still high.