'Infinity Blade' Gameplay Trailer Shows Sword-Slicing And Unreal-Engining

Infinity Blade

A few days ago, I spoke with Donald Mustard of Chair Entertainment, about the "Shadow Complex" developer's next title, "Infinity Blade." In the interview, Mustard talked about how important it was for the team to make a realistic sword fighting game, using touch controls. You can sort of imagine what he's talking about, but imagining is a little harder than seeing, which is what you're about to do:

We're seeing a few elements at work here, which we'll try to take one at a time. First of all, the focus on sword fighting is pretty evident. In the video, you can see a finger slicing across the screen. Based on the speed of the swordplay in the trailer, it looks like the motion will be nearly be one-to-one, which is the sort of accuracy you need for a legit sword fighting title.

The other thing you notice is just how impressive the graphics are. The iPhone has seen great strides in terms of 3D graphics, but this is clearly on another level. Many have already seen how good the Unreal engine looks when running on an iPhone, thanks to the free tech demo, "Epic Citadel," but the addition of actual gameplay into the mix only makes it look better.

Lastly we get a sneak peek at some of the loot and equipment you'll be finding throughout the game. Seems that your knight will be highly customizable, and you'll be able to change armor, shield and swords at will.

Of course, as good as the game looks in trailer form, we won't really know if it's up to snuff until we play it. Hopefully Chair's pedigree is able to extend to the iPhone with "Infinity Blade."