Inafune Compares Japanese Game Industry To Communism, Capcom Moves On

Keiji Inafune

Mega Man creator Keiji Inafune's departure from Capcom last week created a bit of a stir in light of his 23-year history at the company and the load of upcoming projects he was associated with. Nevertheless, he's explained why he believes he made the right move and why the current state of the game industry in Japan motivated him, and Capcom has elaborated on their side of the situation.

"In short, it's like a communist state," Inafune said in an interview with 4Gamer, as translated in a NeoGAF post. "Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn't that get in the way of making games? You can't make good games by just taking it easy."

Inafune blamed increased competition, as well as rising development costs and publisher attitudes for the environment he wants to escape. He also expressed a desire as a creator to continue to innovate.

"If you succeed, you don't get credit, and if you fail, it's your fault," he said. "Nothing can be done about it. The game industry isn't at a level where it can value creators and raise them up. It's the same at Capcom."

Capcom, meanwhile, addressed Inafune's decision in an investor relations Q&A posted on Capcom.co.jp, and in it alluded to "radical reforms" for R&D operations while confirming that they "accepted" Inafune's resignation understanding that he wished "to continue working as an independent creator."

Inafune's already impacted the history of video games as much as almost anyone in his field. Assuming he stays true to his ambitions right now, it sounds like the industry and gamers alike can only learn and benefit from whatever he opts to do next.

Do you think Inafune made the right choice to leave Capcom? What would you like to see come about as a result of his decision? Share your opininions with us in the comment section below.