It may sound odd, but one of the big new features of “Bionic Commando Rearmed 2″ is the ability to jump. The both the original “Bionic Commando” and the first “Rearmed” game presumed that the franchise’s hero, Nathan “Rad” Spencer (or Ladd Spencer, depending on your preferred version) had precisely no lower body strength. Even a 2 foot high barrel was too much to surmount, requiring that players use their grappling hook to propel them over tiny obstacles. “Bionic Commando Rearmed 2″ changes that by allowing folks to jump, though not very high. You may have known this already, but what you probably didn’t know is that jumping is a crutch and not required to complete the game.
Before selecting a mission in “Bionic Commando Rearmed 2,” you can pick your difficulty level. There’s Easy, Normal, Hard and Retro. On Retro difficulty, your ability to jump is removed, requiring that you use your natural hook-swinging talents to overcome the game’s challenges.
But you finished the first “Rearmed” without jumping, how hard could it be? Well, the developers built “Rearmed 2″ with jumping in mind, so even on the earliest levels you’re going to be finding some extremely difficult platforming sections without the use of your jump. Not impossible, mind you, but extremely challenging. One section had me trying to line up a hook swing across a pit of quick sand maybe 6 feet across. Jumping would’ve allowed me to grapple onto a nearby PA system with ease, but without it, the seemingly harmless obstacle killed me twice.
Most people will likely not even touch Retro difficulty. I’m not sure if there will be an achievement that requires players beat the game in this mode, and even if there is I’m sure it’ll just be one of those achievements for the obsessives alone. But for those that complained that Capcom dumbed down the difficulty by adding a jump to “Bionic Commando Rearmed 2,” complain no more.