‘Call Of Duty: Black Ops’ Multiplayer Guide To Unlocks: Weapons, Perks, Killstreaks And More

11/12/10 UPDATE: Descriptions added for every perk, including the abilities unlocked for Pro perks.

11/9/10 UPDATE: Now that “Call of Duty: Black Ops” has been released, we’ll be steadily updating this feature with all the information you could ever want about multiplayer unlocks, from level requirements to credit costs. Keep checking back!

Original Story: Earlier this week, Activision held the very first hands-on event for “Call of Duty: Black Ops” multiplayer. We already gave you some impressions from the game, including a rundown of all the new features, in our “Call of Duty: Black Ops” multiplayer preview, but there’s still a lot more to share. Specifically, we managed to take down the massive list of every single unlockable that Treyarch showed at the multiplayer event. Every gun, every perk, every killstreak. Hell, we even took down all the custom red dot scope designs. Yes, we’re that crazy. So here we go:

PRIMARY WEAPONS AND ATTACHMENTS

SECONDARY WEAPONS AND ATTACHMENTS

CAMOUFLAGE AND RETICLE DESIGNS

GEAR

PERKS AND KILL STREAKS

CONTRACTS

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’CALL OF DUTY: BLACK OPS’ PRIMARY WEAPONS AND ATTACHMENTS

Ah yes, the big guns. These are the weapons you’re going to be using throughout most of your tenure in “Call of Duty: Black Ops” multiplayer.

SUBMACHINE GUNS

Name: MP5K
Level Required: N/A
Damage: 6
Range: 6
Accuracy: 5
Mobility: 10
Fire Rate: 5

Name: Skorpion
Level Required: N/A
Damage: 8
Range: 2
Accuracy: 8
Mobility: 10
Fire Rate: 7

Name: MAC11
Level Required: N/A
Damage: 6
Range: 6
Accuracy: 5
Mobility: 10
Fire Rate: 8

Name: Ak74u
Level Required: 17
Damage: 7
Range: 8
Accuracy: 7
Mobility: 10
Fire Rate: 6

Name: Uzi
Level Required: 23
Damage: 5
Range: 6
Accuracy: 6
Mobility: 10
Fire Rate: 8

Name: PM63
Level Required: 29
Damage: 6
Range: 6
Accuracy: 8
Mobility: 10
Fire Rate: 8

Name: MPL
Level Required: 35
Damage: 5
Range: 7
Accuracy: 7
Mobility: 10
Fire Rate: 8

Name: Spectre
Level Required: 41
Damage: 6
Range: 7
Accuracy: 6
Mobility: 10
Fire Rate: 7

Name: Classified
Level Required: Declassified after 7 more submachine gun purchases
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

ASSAULT RIFLES

Name: M16
Level Required: N/A
Damage: 7
Range: 8
Accuracy: 9
Mobility: 9
Fire Rate: 3 Round Burst

Name: Enfield
Level Required: 5
Damage: 5
Range: 7
Accuracy: 7
Mobility: 9
Fire Rate: 7

Name: M14
Level Required: 9
Damage: 8
Range: 8
Accuracy: 6
Mobility: 9
Fire Rate: Semi-Automatic

Name: Famas
Level Required: 14
Damage: 5
Range: 7
Accuracy: 8
Mobility: 9
Fire Rate: 8

Name: Galil
Level Required: 20
Damage: 6
Range: 8
Accuracy: 6
Mobility: 9
Fire Rate: 7

Name: AUG
Level Required: 26
Damage: 5
Range: 7
Accuracy: 7
Mobility: 9
Fire Rate: 8

Name: FN FAl
Level Required: 32
Damage: 8
Range: 8
Accuracy: 8
Mobility: 9
Fire Rate: Semi-Automatic

Name: AK47
Level Required: 38
Damage: 7
Range: 8
Accuracy: 6
Mobility: 9
Fire Rate: 7

Name: Commando
Level Required: 44
Damage: 6
Range: 8
Accuracy: 7
Mobility: 9
Fire Rate: 7

Name: Classified
Level Required: Declassified after 7 more assault rifle purchase
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

SHOTGUNS

Name: Olympia
Level Required: N/A
Damage: 8
Range: 4
Accuracy: 8
Mobility: 10
Fire Rate: Double Barrel

Name: Stakeout
Level Required: N/A
Damage: 8
Range: 2
Accuracy: 7
Mobility: 10
Fire Rate: Pump Action

Name: SPAS-12
Level Required: 24
Damage: 6
Range: 3
Accuracy: 5
Mobility: 10
Fire Rate: Semi-Automatic

Name: Classified
Level Required: Declassified after 2 more shotgun purchases
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

Light Machine Guns
Name: HK21
Level Required: N/A
Damage:
Range: 8
Accuracy: 6
Mobility: 8
Fire Rate: 7

Name: RPK
Level Required: N/A
Damage: 5
Range: 8
Accuracy: 7
Mobility: 8
Fire Rate: 8

Name: M60
Level Required: 21
Damage: 7
Range: 6
Accuracy: 5
Mobility: 8
Fire Rate: 5

Name: Classified
Level Required: Declassified after 2 more light gun purchases
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

SNIPER RIFLES

Name: Dragunov
Level Required: N/A
Damage: 8
Range: 9
Accuracy: 5
Mobility: 9
Fire Rate: Semi-Automatic

Name: WA200
Level Required: N/A
Damage: 8 1/2
Range: 9
Accuracy: 7
Mobility: 9
Fire Rate: Semi-Automatic

Name: L96A1
Level Required: 27
Damage: 9 1/2
Range: 9
Accuracy: 6
Mobility: 9
Fire Rate: Bolt Action

Name: Classified
Level Required: Declassified after 2 more sniper rifle purchases
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

PRIMARY ATTACHMENTS

-Extended Mag
-ACOG Sight
-Red Dot Sight
-Reflex
-Rapid Fire
-Suppressor

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’CALL OF DUTY: BLACK OPS’ SECONDARY WEAPONS AND ATTACHMENTS

A sidearm is a must-have for any soldier in the field. There are a handful of secondary weapons to choose from in “Call of Duty: Black Ops,” along with a series of attachments for each.

PISTOLS

Name: ASP
Level Required: N/A
Damage: 3
Range: 5
Accuracy: 7
Mobility: 10
Fire Rate: Semi-Automatic

Name: M1911
Level Required: N/A
Damage: 4
Range: 5
Accuracy: 5
Mobility: 10
Fire Rate: Semi-Automatic

Name: Makarov
Level Required: N/A
Damage: 5
Range: 6
Accuracy: 7
Mobility: 10
Fire Rate: Semi-Automatic

Name: Python
Level Required: 18
Damage: 7
Range: 8
Accuracy: 5
Mobility: 10
Fire Rate: Revolver

Name: Classified
Level Required: Declassified after 1 more pistol purchase
Damage: N/A
Range: N/A
Accuracy: N/A
Mobility: N/A
Fire Rate: N/A

LAUNCHERS

Name: M72 Law
Level Required: N/A
Damage: 10
Range: 5
Accuracy: 4
Mobility: 8
Fire Rate: Free Fire or Aircraft Lock-On

Name: RPG
Level Required: 12
Damage: 10
Range: 5
Accuracy 4
Mobility: 8
Fire Rate: Fired Unguided Rockets

Name: Strela-3
Level Required: 30
Damage: 10
Range: 10
Accuracy: 10
Mobility: 8
Fire Rate: Aircraft Lock-On Only

Name: China Lake
Level Required: 48
Damage: 10
Range: 5
Accuracy: 5
Mobility: 8
Fire Rate: Grenade Launcher

SPECIALS

Name: Ballistic Knife
Level Required: 15
Damage: 10
Range: 2 1/2
Accuracy: 4
Mobility: 10
Fire Rate: Single Shot with Rechamber

Name: Crossbow
Level Required: 33
Damage: 10
Range: 5
Accuracy: 5
Mobility: 10
Fire Rate: Single Shot with Rechamber

SECONDARY ATTACHMENTS

-ACOG Sight
-Snub Nose
-Speed Reloader
-Dual Wield

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’CALL OF DUTY: BLACK OPS’ CAMOUFLAGE AND RETICLE DESIGNS

Customization is one of the big parts of “Call of Duty: Black Ops,” and Treyarch is allowing people to customize new aspects of their weapons, beyond just standard camo. You can now change your red dot sight to have different shapes and colors. Score!

GUN CAMOUFLAGE
UNLOCKED AT LEVEL 22

-None
-Dusty
-Ice
-Red
-Olive
-Nevada
-Sahara
-ERDL
-Tiger
-Berlin
-Warsaw
-Siberia
-Yukon
-Woodland
-Flora
-CLASSIFIED

RETICLE DESIGN
UNLOCKED AT LEVEL 25

-Dot
-Semi-Circle
-Lines With Dot
-Circle
-Smiley Face
-Arrows Horizontal
-Arrows Vertical
-Arrows With Dot
-Bones
-Burst
-Circle Within A Circle
-Circle
-Circle Outline
-Circle Outline With DOt
-Circle With Crosshairs
-Circle With Outer Lines
-Circle with Inner Lines
-Circle With Arrows
-Circle With Triangles
-Outer Crosshairs
-Small Crosshairs
-Large Crosshairs
-Crosshairs
-Crosshairs With Dot
-Diamond
-Diamond Outline
-Heart
-Radiation
-Skull
-Square
-Square Outline
-Square With Crosshairs
-Star
-Three Dots
-Treyarch
-Triangle
-Outer triangles
-X
-X With Dot
-Ying Yang

RETICLE COLOR
UNLOCKED AT LEVEL 25

-Red
-Green
-Blue
-Purple
-Teal
-Yellow
-Orange

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’CALL OF DUTY: BLACK OPS’ GEAR

At a basic level, gear equals your grenades. But there’s plenty of off-the-wall gear to bring with you, as well. Tomahawk for the win!

Worth noting that none of the gear has a level requirement, but you will have to purchase each piece of gear to unlock it, using CoD Points.

GEAR-LETHAL

Name: Frag
Level Required: n/a
Description: Typical frag grenade. Throw it and it explodes after a few seconds. Can roll down hills.

Name: Semtex
Level Required: n/a
Description: Basically a sticky version of the frag grenade.

Name: Tomahawk
Level Required: n/a
Description: Throwable hatchet, retrievable after a kill. Like the throwing knife of “MW2.”

GEAR-TACTICAL

Willy Pete – Smoke grenade that also causes minor damage to those inside the blast radius.

Nova Gas – Damages heath and impairs vision for those who walk into the gas without a mask.

Flashbang – Able to blind enemies and disable enemy equipment like turrets.

Concussion – Stuns enemies and slows movement of enemy equipment.

Decoy – Device which causes false blips to appear on enemy radar screens. Useful for ambushes.

GEAR-EQUIPMENT

Camera Spike – Remote control camera for watching certain locations from afar.

C4 – Two plastic explosive devices which can be detonated remotely.

Tactical Insertion – Places a remote spawn point for your team anywhere in the map.

Jammer – When placed, disables enemy radar and equipment in the area.

Motion Sensor – When placed, detects enemy movement in the area.

Claymore – When placed, causes a proximity explosion when enemy walks within range.

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’CALL OF DUTY: BLACK OPS’ PERKS AND KILL STREAKS

When building your character, these are the perks and killstreaks that will make him as lethal as you want him to be.

PERK 1

Lightweight
Standard: Increases running speed.
Pro: Zero falling damage.

Scavenger
Standard: Pick up ammo from dead bodies.
Pro: Doubles your starting ammo. You’re also able to pick up grenades from dead bodies.

Ghost
Standard: Invisible to Spy Planes. You’ll still appear on enemy radar if you fire an unsilenced gun.
Pro: Invisible to aircraft and sentry guns. Your name won’t appear when enemies target you.

Flak Jacket
Standard: Decreases damage from explosives. A single grenade won’t be able to kill you, even if you’re standing on it.
Pro: Prevents fire damage. Enemy grenades can be picked up and thrown back with a new timer.

Hardline
Standard: Killstreak rewards require one less kill to unlock.
Pro: Allows you to select a second care package unlock if you don’t like the first one. Still random, but it gives you another chance.

PERK 2

Hardened
Standard: Bullets have better penetration, passing through objects easier.
Pro: Bullets do more damage to turrets and aircraft. You’ll also flinch less when you get shot.

Scout
Standard: You can hold your breath for longer when sniping.
Pro: Lets you switch between guns quicker.

Steady Aim
Standard: Firing from the hip is more accurate. Good for inaccurate weapons like LMGs and shotguns.
Pro: You’ll be able to aim faster after you’ve finished sprinting, and you’ll recover faster after you’ve done a knife attack.

Sleight of Hand
Standard: Cuts reload time of your weapon in half.
Pro: You’re able to aim down the sight twice as fast.

Warlord
Standard: Lets you use two attachments on a weapon.
Pro: Start with an additional lethal grenade and an additional tactical grenade.

PERK 3

Marathon
Standard: Sprint for a longer duration.
Pro: Infinite sprint.

Ninja
Standard: Allows you to move silently.
Pro: Enemies are louder when moving around you.

Second Chance
Standard: When killed, you will fall to the ground and pull out a pistol, giving you 10 seconds to try to get a kill.
Pro: While on the ground, you’ll survive longer. There’s also a chance that friendlies can revive you if they walk up to you and hit X.

Hacker
Standard: Enemy explosives and tactical insertions show up on your radar in red.
Pro: Allows you to hack enemy turrets and make them friendly to you. You can also sabotage enemy care packages, making them deadly to whoever picks one up. You’re also invisible to motion sensors.

Tactical Mask
Standard: Protects from the effects of NOVA gas.
Pro: Reduces the effects of flash bangs and concussion grenades. Also reveals the location of enemies hit by either.

KILLSTREAK / KILLS REQUIRED

-Spy Plane / 3
-RC-XD / 3
-Counter-Spy Plane / 4
-Sam Turret / 4
-Care Package / 5
-Napalm Stike / 5
-Sentry Gun / 6
-Mortar Team / 6
-Attack Helicopter / 7
-Valkyrie Rockets / 7
-Blackbird / 8
-Rolling Thunder / 8
-Chopper Gunner / 9
-Attack Dogs / 11
-Gunship / 11

There are two additional killstreaks/weapons that David and Dan showed during a video. Death Machine (a handheld chaingun) and Grim Reaper (a rocket launcher). Neither was included in the playable menus.

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’CALL OF DUTY: BLACK OPS’ CONTRACTS

Players can buy contracts, then complete them for cash. These work like the challenges in previous “Call of Duty” games, but they must be unlocked first.

MERCENARY CONTRACTS

SPAS Cruelty
Twin Mags
Lord of the SMG
AK47u Ferocity
AUG Ferocity
Assault Rifle Prodigy
Smells like…Victory
Blackbird In Position
Attack Dogs Unleashed
MPL Brutality

OPERATIONS CONTRACTS

TDM Victor
CTF Tornado
Headquarters Tornado
TDM Bloodbath
Domination Blood Bath
S&D Blood Bath
Free-For-All Warrior
Headquarters Barbarian
CTF Titan
Demolition Warlord

SPECIALIST CONTRACTS

Steel Meets Spine
Scorched
M72 LAW Killer
Ballistic Knife Killer
Tears Taste So Sweet
WA2000 Expert
A True Soldier
Elite Precision

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