Those anonymously-sourced rumors about dedicated servers coming to "Call of Duty: Black Ops" may have been on target after all. Word from the top at the game's studio indicates that unlike Infinity Ward's "Call of Duty: Modern Warfare 2," which opted for a new serverless matchmaking system on PC, "Black Ops" will stick with an online multiplayer tradition.
"I think dedicated servers are excellent," Treyarch boss Mark Lamia told CVG. "I don't see any reason not to see them unless... well, I just don't see any reason not to."
That's one answer that's not likely to provoke a 250,000-signature petition, which is what "Modern Warfare 2" received, expressing a wave of PC-gamer discontent. In the end, the game still sold, but Treyarch's move here should bring much better PR on community message boards.
"We do work very hard to reconcile the desire to manipulate and modify those dedicated servers with offering them the persistent experience and benefits that the console system provides," Lamia explained. "We're working very hard to marry those two things, so people can run dedicated servers and also participate in the communal experience the console players get to have, given they're all on first-party servers."
It's interesting to see Lamia state this position so matter-of-factly, considering the push IW gave to its "MW2" approach. Should Respawn Entertainment release their first project for PC, this will likewise be an important decision to watch at their office.
Are you glad to hear that "Black Ops" will be be using dedicated servers? How do you think the PC matchmaking system worked for "MW2"? Share your responses in the comment section below.