Planning a party for an expected 3 million guests can be tough work. In the case of Bungie's "Halo: Reach" beta test that's currently underway, server resources might not have been what they needed to be right out of the gate. Microsoft believes they've solved such issues for the time being, though, meaning match-joining should be a heck of a lot easier now.
"On Monday, some players experienced issues related to matchmaking, but we're happy to report that those issues have been resolved," a Microsoft representative told Industry Gamers. "To improve matchmaking wait times, we advise players to not restart their games or the matchmaking sessions, and stick with their current party whenever possible."
These are the kinds of issues betas are meant to address after all. It's why the word "test" gets used when describing what the "Reach" beta is. With any luck, it means that once players start paying to play the game later this year, everything will go off without a hitch.
"This is exactly why we're holding a public beta, to troubleshoot these issues so we can make improvements and provide the best experience possible when 'Halo: Reach' launches this fall," the company rep explained. "We appreciate the enthusiasm from Halo fans for this beta test and ask for your patience as we continue to make improvements to the game."
I haven't managed to get my hands on an access code yet myself, but I hear it's a fun time. Until the full release, I'll just be living vicariously through Russ.
What's your impression of the "Halo: Reach" beta been thus far? Have you encountered any server issues? Sound off in the comment section below.